Tag Archives: The Way Home

01 Aug

Hilarious gameplay video for The Way Home and other news

the-way-home-landedIn case you missed it, the big update for The Way Home landed on the App Store on Wednesday.

If you want to support our Lamborghini renting and champagne instead of water drinking habits, please play the game and buy something. Promise we won’t drink and drive… unless one is driving and the other drinking.

Now, some quick updates and news regarding the game:

1. We’re already working on a new quick update. This one will mainly deal  with some bugs and improvements to the game. More details in a future post.

2. We’re giving away a $25 US iTunes Gift Card. More details on Touch Arcade.

3. We’ve also talked about Game Screenshots that sell on the App Store and how we used Facebook Tweaks for developing our game.


And finally, a hilarious video from Last Level for some friday laughs:

29 Jul

The Way Home, the full unlock and the player’s experience


Today we released a big update for our time traveling arcade twitchy iOS game The Way Home.

It is a free game with various in app purchases, including one that says Full Unlock. It gives you infinite lives, taking you from free to play to premium game and it unlocks all stories (including hardcore stories).

Some players who were testing out the game came back and said that there’s a bug, that the full unlock does not activate all the levels. And that is correct. But it’s not a bug.

The Way Home is an episodic adventure. The levels are divided into stories. Skipping a level and not playing consecutively would ruin the story. We don’t want that!

The Full Unlock gives you access to the first level in every story so you can choose which one you play first. But whether you want to read the stories or not, you will have to go through each level in order to discover it.

Aaaand no, right now there is (almost) no amount of money that would make us agree to unlock all the levels and ruin that experience.

That Full Unlock IAP is powerful enough as it is. Show me how many games give you an IAP that removes the energy/life system.

The IAP however will go up in price as we add more content. So if you’ve already bought it, that is all you’ll ever pay in this game as far as content is concerned.

22 Jul

The Way Home Update Out On The 30th of July

Hey everyone, we’re excited. The update has been approved, Will is lost in time again and Dex is acting out in the present so here’s a teaser trailer.

Want to find out what Dex is up to? Then download the game and get ready: the next update is coming out on the 30th of July:

For veteran time travelers, there will be a cool collection of intense episodes while helping Dex, William’s best friend, to score a date with a special lady.

Warning: A strong urge to throw your phone might appear while dodging obstacles, gathering special items and dashing around corners.

High “time re-travel-ability” – try and get the best score, best time and the perfect streak. Get to the top of the leaderboards by playing a perfect game and getting bonuses based on a bowling style score system. On top of that comes an imposing “One Shot Bonus”.

Incredibly low-priced time traveling: To celebrate the new update, starting with the 30th of July,  we will dropp the price for Unlock All to $0.99 for one week.

Help us spread the word about the game and the update. Each new player and new download gives us the necessary resources to find out where Will is and get him closer to coming back home.


16 Jul

The Way Home: The Game’s Story And Theme

The Way Home: Incredible Time Travel Arcade Adventure

We never did get to talk about the great (hey, it’s great to us) story behind The Way Home. Let’s do that now. And while we’re at it, we might as well discuss the objects and the pills too.

Eearly Version vs Current version

When we started working on the game, all we had was the 15 lanes and a block moving left and right. No personality. No  goals. Nothing. We wanted and needed a story.

The story had to fit certain criteria though: it had to “get along” with the going from level to level part. We also wanted a context where people playing the game could discover or, why not, learn something.

I still consider this a pretty cool coincidence. During the days when we were thinking about the theme, I caught a post title on Facebook saying (and of course I’m paraphrasing):

“The stories and adventures in the Quantum Leap Series are attractive even today. It’s one of the most watched sci-fi series this summer on Netflix.”

First thing I thought was… “Oh boy!”

Quantum Leap had been one of my favorite tv shows growing up (and after that I found out that Tudor watched it a lot too). Deep down I’m still hoping that they continue/redo the series.

One thing that I loved is that the series had a lot of lessons to teach about life and about character. With some episodes, you also learned a bit of history too.  We wanted to bring that to our game as well.

The more we thought about the time traveling theme, the more we liked it. We liked the time traveling part but also the fact that the whole adventure was split up in smaller scenes  (think levels in the game) to begin with. On top of this, we could use the stories to show and tell players things that were interesting or that mattered from the past.

We decided to create sets of levels that would form a story or one of the time jumps. Since we did get our inspiration from Quantum Leap, as a tribute to the series, the first character that our hero jumps into is also Tom Stratton, the air force pilot.

And now you are probably asking what does bouncing off the edges and collecting objects and the inactive/sleeping people have to do with time traveling and our chosen theme ( and how is it similar to Quantum Leap for that matter )?

Well, in Quantum Leap every time Sam Beckett jumped he had to set things right in the life of the person that he jumped in to. This means doing things for people he meets in that life in order to achieve his goal and jump again.

For our game, we simplified and symbolized all the actions and things our hero needs to do by collecting objects that in turn wake up the sleepers.  Until you activate all the sleeping people and make them happy, you are stuck in that time and moment and that is why you keep bouncing off the edges.

All the objects are specific and related to the story. For example, in the first story where our hero jumps into a pilot, one of the objects is an airplane.

There is only one object that keeps appearing: the mirror. Having a mirror in a level means that you will discover something about your new identity. It usually appears in the first levels of each story… usually.

Go ahead, give our time traveling adventure a try and see what happens to Will.

Play The Way Home Free.




09 Jul

The Way Home: Next update is waiting for review

The Way Home game hardcore levels

We’ve submitted the next big update for “The Way Home” to the App Store last week and it’s waiting to go in review.

Here’s some of the cooler stuff that the update is bringing:

– A hardcore “throw your phone” story with Dex as the main character
– A creative update to the scoring that rewards players for doing streaks (finishing as many consecutive levels as possible without dying or repeating the level… similar to bowling)
– Reduced iAP prices for powerups: all $0.99
– Reduced price for unlock all: $2.99
– Increased number of powerups you get (10 second winds, 3 slows)

We’ll give a shout out (and probably another review voucher sweepstake thingy) when the update is out and ready to download.

In the meantime, download the game if you haven’t already. The Way Home is free.