Tag Archives: Clones

14 Apr

A bit of irony in all the Clash Of Clans clones and Boom Beach


I’m playing Boom Beach. I have also played Clash of Clans but I’ve also tried some titles from the “Clash Of Clones Bundle”.

What occurred to me is that the best clone or game that was based on or inspired from Clash Of Clans is… in fact… *drum roll*… Boom Beach.

Supercell took their own game, broke it back into “Lego” pieces and made up another fun title.

Meanwhile, the devs who copied Clash of Clans instead of trying to be creative with the pieces, opted to just paint the pieces and make the same thing.

They should play with Lego more.


28 Mar

Reading material for the weekend: The story of Threes!


Yesterday,  Asher Vollmer and Greg Wohlwend, the devs behind Threes!, released a letter expressing their thoughts on all the clones and rip-offs that have stormed the App Store, along with… hundreds of emails detailing and showing the making of the game.

It is sad to see clones not nibbling, but chewing off huge chunks of a great game’s market to the point that people start calling Threes! a clone of 2048 instead of the other way around. In the dev’s words:

“We do believe imitation is the greatest form of flattery, but ideally the imitation happens after we’ve had time to descend slowly from the peak — not the moment we plant the flag.”

Both in terms of design, attention to details and replay value, let me tell you that none of the clones even come close. But yes, they are free. Here’s the trailer:

And have a look at their website.  These people have been working for 14 months to bring us a wonderful experience worthy of our time and attention.  And the price they ask for this experience is $2.  Are you telling me that you won’t pay that sum to have better, higher quality fun?

Here’s the whole adventure that Asher and Greg went through to make Threes! 

26 Mar

2048: You’re cloning it wrong!


Flappy Bird isn’t the only title to get a clone fest on the App Store. Threes! has that going too. Of course it was only a matter of time before someone cloned it to offer a free version. In comes 1024. Then we got 2048, a web version. And now we have dozens of clones. There are devs out there actually cloning clones of the Threes game.

I understand it’s easy to clone, but I have to believe that people spending time to make a clone and promoting it are actually doing that to also make some money. That being said, just making an identical game and calling it different because you reskinned it won’t get you far. In fact, all you get is time wasted.

Do you want your clone to get seen and played and remembered? Then try and stand out. Try and be creative. Try and show us a side of this fun mechanic that we have not seen yet. Try and bring something hilarious (Like the Doge version of the game) to the table. Do all it takes so that your game be remembered.

When people playing Threes! or 2048 look at your game, they are either going to say clone or they are going to describe it as similar to.

Bring something new to the table. Try and aim for the latter. 

20 Mar

Watching everyone flapping birds

Flappy flappy

Me and Tudor are still watching and still discussing now and then about what will be remembered as the “Flappy Bird” incident (well, we’ll remember it like that anyway).

Seeing Dong succeed with a small game as a one man team is motivating for any one man team. We are 2.

What is also interesting is everything that happened after he pulled the game and how everyone tried to either take a piece of the players’ craving or tried to get in on the media attention ( by making their own version/clone ).

Even more interesting is how Apple and Google tried to counter their top rankings being flooded with these games (because of people’s desire to test each version) by rejecting any game/app that had Flappy in it.

While we won’t be creating another clone, Dong’s games have made us rethink and reconsider the future games that we are developing.  Are they small / simple enough? Can we create a tutorial that is just as short? Can we do anything to reach that level of simplicity without sacrificing the experience of our games?

It’s funny to see the brand of a product grow and evolve and be pirated and cloned… without it even being present on the market.

So how did it affect you? What questions did Flappy Bird raise in your case?